Hi there, loyal Citizens of the Solar Empire.
News is spreading fast in the colonies about the up and coming sci-fi themed strategy boardgame, MIND – The Fall of Paradise and rumor has it that the huge campaign is going to launch on the 27th of September. That’s THIS month!
But wait! To make time fly faster until I launch the campaign I’m running this contest where you choose a Faction you want help defend and fight. In the first day of the campaign I will announce the winning Faction that had the most fighters and also 4 War Heroes, one for each Faction, that will be getting a FREE FACTION BOX! All you need to do is share this Facebook post below and mention the Faction you want to fight for in the post!
But is this interesting news to you? Well, let’s make an inquiry, shall we?
- Do you like sci-fi themed games?
- Do you value a good production and nice miniatures?
- Does managing your own colony under dire circumstances sound intriguing?
- Does dealing with crises and solving problems sound challenging?
- Does meddling with other player’s colonies sound fun?
- Can you handle having your colony meddled with by other players?
- Can you handle looking into the eyes of your friend while you change alliance?
If you answered “yes” 7 times then you might be interested in reading forward.
My name is Vladimir Teneslav and I’ve been working on this project for a total of 4 years. I did everything from design to art and time flies, but to be honest when I started the project I really didn’t think it would become this monster of a task. However, the more time passed the more the game got better and the prouder I was. Seeing happiness on the face of play testers can really be a morale boost for a project creator, because afterall, we make games to make people have fun.
Soon you will be able to pick the Faction you want to play with and help fund MIND – The Fall of Paradise. But what is the gameplay like? What are you getting into by entering the world of MIND? Well, the first place to go on looking is on the Official Website (currently still under development): http://fallofparadise.com/
In MIND – The Fall of Paradise you get to control one Faction and the goal of the game is to gain the most Achievements by the end of the last turn. To gain Achievements you need to complete a set of requirements, such as have 5 Citizens, build 4 Sectors, etc. and these Achievements can also be lost the moment the requirements are not met anymore, this making the game very dynamic as players can react to a winning player and make his life hard so that he loses some well earned Achievements.
The 5 Achievements players need to gain: Researcher, Ruler, Dominator, Builder and Seeker.
Players manage their home colony, build new sectors, operate buildings to produce items and train specialists and can also install researches that improve things. However, all this is possible only through the loyal Citizens that do all the legwork inside a colony. They need to be manually moved to build new sectors, put down fires, repair broken doors, resolve player driven events, find bonuses on the map and fight enemy units.
Game layout example.The Colony and Progress boards on the left and all Faction items on the right.
Each Faction has an unique Leader and an unique Superpower. The Leader is a hero unit that features an Ultimate ability that is very powerful but hard to use and can also ooze Fear, a mechanic that makes enemies in range roll 1 less die and allies in range roll one extra. The Superpower is always related to the dice rolling in the game and each Faction has an unique interaction with these dice via the Superpower.
The male and female Leader figurines the come with each Faction box.
Finally, the game is quite heavy on the interaction side as diplomacy is extremely present. You will make alliances, even temporary, as the goal of the game is the one that counts and for this hard decisions are required. You will then have to break alliances, burn your friend’s colony, steal his production and many more “Take That” mechanics, so if you are a friendlier type of person then this game is not for yo….WAIT! The game also has coop! So you and your friends can then all just hop together and fight together for a common goal so that each and one of you gains all five Achievements by the end of the game. This common goal is extremely fun yet very challenging because if only one of you is missing an Achievement everyone loses, so you will be very likely inclined to help and give a hand. But help against what?
Well, against the game, because the colony is an ongoing puzzle that gets filled with problems. There is always a better play to make and you must think of how to handle and resolve these problems because things can get quite complicated. Not enough Command Flags to activate all your Citizens, a Sector is filling with Sabotage tokens and will soon collapse, the fire is spreading and your Citizens are getting hurt, a space pirate is invading your colony and besides the fact that he steals credits he evokes fear into your people and so on and so on. Panic mode and flip the table.
The Structure miniatures that come with a Faction box. There are actually 10 Command Flags!
If all these sound intriguing then I am waiting you on the 27th to tell you a lot more about the game. Did I tell you that you can choose your Fate and be Corrupt or Enlightened? Boy, I need to remember to do it on the kickstarter page. How about the Event cards that put you against harsh choices about who to punish or reward at the table? No? Hehe, so much to talk about during the campaign then. Well guys, I am psyched about the up and coming campaign. No matter the outcome, I am proud of the work I did and I really love the attention the game is currently getting. Hope to see as many of you in the comments section here and everywhere else on the internet. See you soon guys, I should really go back to work! Or maybe take a beer break? Hmm…
Facebook Page https://www.facebook.com/FallofParadise/