Richard Miles interviews Patrick Scott about Kickstarter lessons learned. Patrick created a game called King’s Favor and launched a Kickstarter campaign for it. Ultimately, the project did not successfully fund, however, Patrick has a lot of insight from this experience and he shares some of that knowledge today.
Marketing your game before launching the Kickstarter campaign.
The importance of in person, face to face, meetup groups.
Using Thunderclap.it to boost your social reach.
The choice to cancel (or not) a failing campaign.
Has Kickstarter turned into a pre-order completed games type of platform?
The importance of building a community for your campaign/project.
How/Why Kickstarter is not a marketing platform.
Not being afraid of getting your friends and family promote your project.