Quadropolis is a tile laying game a little different from your typical tile laying games (where all players lay tiles and build adjacent around it as it grows outwardly). In Quadropolis, players build their own city on their player mat by choosing square tiles from a pool of tiles on the main game board. There are different ways you could earn victory points depending on which buildings you choose.
The setup varies depending on how many players are playing. There are four rounds to play in each game. And in each round, every player will have four turns. Each one has four architects that they will use. Starting with the first player, one has to place an architect to point on a certain column/row and whatever number the architect has, that is the tile it will take. For example, architect #4 is placed at the edge of the main gameboard on the 2nd row, that means it will pick up the fourth tile away from that 2nd row. Players continue to pick up tiles until everyone has had four turns in each of the four rounds. Certain tiles will give you resources, either inhabitants or energy units. Players can either allocate these resources during the game or just wait till the end of the game, that way you can place them where you will receive the most points possible. Sounds simple but there is more thought put into each tile you pick. At the end of the game, everyone scores there points based on which building tiles they have,as each have different scoring modes.
The game plays well and is fun. The mechanics are different from your typical tile laying game which makes it a little unique. It might take the first game to just get the hang of the rules and figure out the placement of the tiles before you can do any real strategic
planning, but after that, you’ll be set for better gameplay the next game.
Not only is Quadropolis a fun game with unique mechanics, but also the components are definitely great quality and the clear acrylic cut out of the meeples and energy units add a different feel compared to most other games that have them made from wood.
The artwork is classy and well designed. The box insert has a place for all the tiles. It is a little confusing on where to put them at first but I guess as long as you have the pile of tiles categorized the way you want it, it’s good to go. Do note that you must keep the leftover punch out since I threw mine away before I realized there was a note in the gamebox telling you to keep it. You will have to place the leftover punch outs underneath the insert to help keep the insert tight within the box.
One of the common negatives for me in a board game is the setup and pack up time. I find that I have a tendency to play the game less if it’s something I can’t quickly pull out and play and put away. I would gladly play this game more often if it didn’t require so much set up and pack up time. In the beginning of the game, you have to set all the tiles on the main board for each round; so that means you have to do it four times since there are four rounds in a game, and if you’re playing 2-3 player, you have to remove the 3-4 player tiles away as well. Then by the end of the game, basically all your tiles from round 1-4 plus classic (or expert) tiles have been mixed together. From the beginning of the game to the end of the game, there are just a lot of tiles being added and taken away; and then separating again when packing the game. Not only is the set up and pack up time consuming, but the game can also cause analysis paralysis for some board gamers. Since the game requires strategic and tactical planning, one can spend a lot of time analyzing every single tile and placement of the tile; and especially if you only have four architects, each architect is limited to how far a tile it can reach to be picked up. One would not want to be left with an architect that can’t pick up a tile or be left with a tile that’s useless.
There are plenty of tiles and they are set up differently every game which increases the replay value as the tiles are pulled out and laid out randomly every round. There are also a few expansion tiles and promo tiles available. The game can be played in normal or expert mode which adds a little more variety to the game. Overall, Quadropolis is a fun classy strategic and tactical tile laying game with great components. It involves a little more thinking than most tile laying games. So if you’re looking for something a little more challenging than Carcassonne, Alhambra, Lanterns,or Castles of Mad King Ludwig, this game could be for you. It falls along the same lines of complexity as Suburbia, or Galaxy Trucker when it comes to choosing and thinking about where to place the tiles on your player board/area.