100 Side Quests for D&D 5E Volume 2

100 Side Quests for D&D 5E Volume 2

As a GM, I am always on the lookout for good side quests. They are one of the easiest ways to run a solid session with very little prep, especially when the main campaign stalls or players decide to go in an unexpected direction. A well-written side quest can carry an entire night of play without requiring hours of planning.

This Kickstarter offers exactly that: a collection of 100 side quests for D&D 5E designed to be dropped into an existing game. Based on the campaign page, the material looks clean, organized, and easy to use at the table. That matters more to me than flashy presentation. If I can find a quest quickly and understand it at a glance, it’s already doing its job.

The price point also makes this an easy sell. For what’s being offered, it feels reasonable, especially for something meant to be referenced over and over rather than read once and shelved.

Side quest collections live or die on usability, and everything shown here suggests that’s the focus. If the final product delivers on clarity and variety, this could be a dependable tool for low-prep sessions and unexpected detours during a campaign.